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Super mario 3d land level editor
Super mario 3d land level editor











super mario 3d land level editor super mario 3d land level editor

It worked! Textures for my walls were black, but that's whatever. If you still have problems i'll make a new video when i have some free time.ġ) Exported the model made in sketchup into an objĢ) Used NW4C tools to export the obj into cmdlģ) Used CreativeStudio to export the cmdl into bcmdlĥ) imported the collision and bcmdl into "FirstStepASideView.szs"Ħ) Added the object to "CreatorClassNameTable.szs"Ĩ) Imported the byml into "FirstStageMap1.szs"ĩ) Moved "CreatorClassNameTable.szs" to /SystemData I wrote this quickly there may be some inaccuracies, but it should work. Do the hypershade thing and export it how it's described in the video, when you choose the name of the model use a single word just with letters to avoid problemsģ) in the editor click on Tools -> Model importer, select your bcmdl (selecting the obj will use efe conversion)Ĥ) now the collisions: if your model is simple click the generate now button, else you must make a simpler version of your model by removing things the player can't touch and things that aren't solid, also you could remove smooth edges and stuff like that, but DON'T change the model position in the 3d space or else the collision won't match the model, export as obj and drag it over collisionsMng.exe, it will generate a KCL and a PA file, open them in the model import window.ĥ) set a higher clipping radius and click generate SZS, save the SZS with the same name of the model, it should be already written in the save windowĦ) back to the main editor, click on Tools -> CreatorClassNameTable editorħ) on the panel on the right write the name of your model in the object name field and click add object, then save.Ĩ) copy the obj of the model in the models folder to view it in the editor while editing levelsġ0) when copying the custom files to the game you must copy the CreatorClassNameTable.szs you will find in the editor's directory to the SystemData folder and the model szs to the ObjectData folder Since the video is a bit outdated, this is the way i import models with the latest version of the editor:ġ) Make the model, i use sketchup but every program should be fineĢ) Put in the same 3d space a model from the game, a stage or mario, so you can scale your model to the game size, then export as objĢ) open it in maya with the leaked tools, i have a VM just for this. I always had troubles importing with efe, but iirc it wasn't crashing, just not showing or showing with the faces messed up.













Super mario 3d land level editor